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3D modeling and photogrammetry

To get realistic and accurate 3D objects we use modeling or photogrammetry.

Modeling

The real world objects are photographed and measured. We then recreate the object's geometry in a mesh.

Scanning

Photogrammetry

Photogrammetry is made from photos, videos or scanned sequences of the real world object. The mesh that photogrammetry produce has to be modeled.


Texturing

We analyze the real world objects surface to get structures and properties. Physically based rendering, PBR, is our most common approach to get realistic properties.

Skills

Delivering

We can deliver any level of polycount in the mesh and every type of map in any resolution.

Showcase

Some of our on Sketchfab published 3D object.

All of our on Sketchfab published 3D objects is here.

Contact

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